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About
A bronze lamp stand 1.6 m tall: a three footed base, a turned baluster column and a cross arm carrying two oil lamps by their chains. Lighting for a corridor or a changing room. There is no flame and no light source: the lamps are cold geometry, and a consumer adds the light. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bronze Lamp Stand (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37895/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-lamp-stand-d4dcdc13 Description: A bronze lamp stand 1.6 m tall: a three footed base, a turned baluster column and a cross arm carrying two oil lamps by their chains. Lighting for a corridor or a changing room. There is no flame and no light source: the lamps are cold geometry, and a consumer adds the light. - Dimensions (X × Y × Z): 0.76 × 1.531 × 0.516 metres - Triangles: 748 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37895/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bronze Lamp Stand (Roman Bathhouse and Palaestra)
A bronze lamp stand 1.6 m tall: a three footed base, a turned baluster column and a cross arm carrying two oil lamps by their chains. Lighting for a corridor or a changing room. There is no flame and no light source: the lamps are cold geometry, and a consumer adds the light.