
Loading model
About
A 1.3 by 1.95 m switchboard: twenty four moulded breakers in three rows, two isolator handles that rock on lever-iso-1 and lever-iso-2, a bank of three meters, a bolted blank plate, an amber warning strip and an earthing bar. Nothing on it is lettered, so no circuit or maker is named. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: lever-iso-1, lever-iso-2. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Electrical Switchboard (Submarine Interior and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36486/v1/model.glb Asset page: https://3dassets.dev/assets/submarine-interior-and-control-room-electrical-switchb-fcb4a81c Description: A 1.3 by 1.95 m switchboard: twenty four moulded breakers in three rows, two isolator handles that rock on lever-iso-1 and lever-iso-2, a bank of three meters, a bolted blank plate, an amber warning strip and an earthing bar. - Dimensions (X × Y × Z): 1.3 × 1.95 × 0.554 metres - Triangles: 6.1k - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36486/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Electrical Switchboard (Submarine Interior and Control Room)
A 1.3 by 1.95 m switchboard: twenty four moulded breakers in three rows, two isolator handles that rock on lever-iso-1 and lever-iso-2, a bank of three meters, a bolted blank plate, an amber warning strip and an earthing bar.