
About
Road T Junction from the streets chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 8.00 × 0.25 × 8.00 m. Static scene prop; no animation, collision or navigation data. 8m tile grid; road surface y=.2m and sidewalks y=.25m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road T Junction (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24814/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-road-t-junction-4ee6a968 Description: Original cubic road t junction for a coherent modern city. - Dimensions (X × Y × Z): 8 × 0.25 × 8 metres - Triangles: 24 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24814/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Road T Junction (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Road T Junction (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Road T Junction (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Road T Junction (Voxel City Districts)
Original cubic road t junction for a coherent modern city.