
About
Road Dead End from the streets chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 8.00 × 0.25 × 8.00 m. Static scene prop; no animation, collision or navigation data. 8m tile grid; road surface y=.2m and sidewalks y=.25m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Dead End (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24816/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-road-dead-end-4aecbc7f Description: Original cubic road dead end for a coherent modern city. - Dimensions (X × Y × Z): 8 × 0.25 × 8 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24816/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Road Dead End (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Road Dead End (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Road Dead End (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Road Dead End (Voxel City Districts)
Original cubic road dead end for a coherent modern city.