
About
Road Parking from the streets chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 8.00 × 0.25 × 8.00 m. Static scene prop; no animation, collision or navigation data. 8m tile grid; road surface y=.2m and sidewalks y=.25m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Parking (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24820/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-road-parking-aed0e6c0 Description: Original cubic road parking for a coherent modern city. - Dimensions (X × Y × Z): 8 × 0.25 × 8 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24820/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Road Parking (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Road Parking (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Road Parking (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Road Parking (Voxel City Districts)
Original cubic road parking for a coherent modern city.