3DAssets.dev
Loading model…

About

T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). The through road keeps its dashed line and its west edge line; the east arm is open. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Road T Junction (Pixel Modern City Street)” asset in my project.

Model: https://cdn.3dassets.dev/assets/28987/v1/model.glb
Asset page: https://3dassets.dev/assets/pixel-modern-city-street-road-t-junction-b6f89ca8
Description: T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it.

- Dimensions (X × Y × Z): 4 × 0.14 × 4 metres
- Triangles: 60
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28987/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Road T Junction (Pixel Modern City Street)

T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it.

Download asset · 5.8 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 2 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 1 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 1 ↓
Helicopter Landing Pad (Aircraft Fleet and Airfield)

Helicopter Landing Pad (Aircraft Fleet and Airfield)

A 10 metre square concrete helicopter pad with a painted circle and H, and eight green perimeter lights.. Premium CC0 aircraft and airfield game asset.

@3dassets784 tris · 1 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 1 ↓
Apron Hardstand Slab (Aircraft Fleet and Airfield)

Apron Hardstand Slab (Aircraft Fleet and Airfield)

A 10 metre square concrete apron hardstand with cast expansion joints, ported on all four edges so a parking apron of any size tiles from it.. Premium CC0 aircraft and airfield game asset.

@3dassets84 tris · 1 ↓
Taxiway Quarter Turn (Aircraft Fleet and Airfield)

Taxiway Quarter Turn (Aircraft Fleet and Airfield)

A 12 by 12 metre taxiway turn module carrying the painted centreline round a quarter circle from the south edge to the west edge, with blue edge lights on both approaches.. Premium CC0 aircraft and airfield game asset.

@3dassets504 tris · 1 ↓
Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

A 12 by 10 metre asphalt taxiway module with a painted centreline and blue edge lights along both shoulders.. Premium CC0 aircraft and airfield game asset.

@3dassets408 tris · 1 ↓
Runway Threshold Module (Aircraft Fleet and Airfield)

Runway Threshold Module (Aircraft Fleet and Airfield)

The runway threshold module: piano key markings across the full width and a bar of green threshold lights, on the same 30 by 10 metre grid as the runway slab.. Premium CC0 aircraft and airfield game asset.

@3dassets1.1k tris · 1 ↓

Similar assets

Dirt Road Junction Piece (Wipe Day Survival Island)

Dirt Road Junction Piece (Wipe Day Survival Island)

Free 3D low poly dirt road junction tile: a 3 m square with a worn turning circle, scattered gravel and four corner verge blocks, meeting road tiles on all four edges.

@3dassets768 tris
Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

A pub bar in service: a panelled counter run from the lift-flap end through the till and waiter positions and around a corner into a return leg, a four bay back bar of bottle steps, mirror and glazed fridge with an optic rail and lightbox, three tap fonts and a set of three...

@3dassets62.4k tris · 1 ↓
Road Junction (Pixel Modern City Street)

Road Junction (Pixel Modern City Street)

Four way asphalt crossroads tile with stop bars on every approach and a marked box junction, a free 3D model for modern city street kits.

@3dassets108 tris
American side by side fridge freezer (Home Appliances and Utility Room)Animated

American side by side fridge freezer (Home Appliances and Utility Room)

A 920 mm American side by side fridge freezer in stainless: a narrow freezer door carrying a recessed water and ice dispenser with paddle, drip grille and control window, and a wider fridge door, both on full-height bar handles.

@3dassets2.3k tris
Bar counter module 1200 (Bar, Pub and Brewery Taproom)

Bar counter module 1200 (Bar, Pub and Brewery Taproom)

A 1.2 m pub bar counter module: recessed plinth, fielded timber front panelling under a moulded rail, a postformed bar top with a bullnose nosing and brass edge strip, a brass foot rail on stanchions and a stainless working deck with an upstand inside the bar.

@3dassets1.7k tris
Bar counter end with lift flap (Bar, Pub and Brewery Taproom)Animated

Bar counter end with lift flap (Bar, Pub and Brewery Taproom)

The service end of a bar counter: a panelled half with a fixed bar top, a turned newel post and a hinged bar-top leaf over an open passage with a slatted swing gate below.

@3dassets2.3k tris
Retractable folding arm awning (Cafe, Bakery and Coffee Bar)

Retractable folding arm awning (Cafe, Bakery and Coffee Bar)

A 3.2 m retractable folding arm awning: a chamfered cassette on two wall brackets over a roller tube, a raked fabric sheet with seam battens, two jointed folding arms with elbow bosses, a front bar and a scalloped valance.

@3dassets1.2k tris
Crew van with side windows (Car Park and Road Vehicle Fleet)Animated

Crew van with side windows (Car Park and Road Vehicle Fleet)

A crew van: a second row of seats behind the cab, a row of side windows over the load bay and a sliding side door. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets28.0k tris
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris
Stand Marking Tile (Airport Terminal and Ground Operations)

Stand Marking Tile (Airport Terminal and Ground Operations)

Eight metre aircraft stand paving tile: a scored concrete slab painted with a lead-in line, a stop bar and turn bar, hatched equipment restraint areas either side, safety lines and an outlined equipment parking box.

@3dassets320 tris
Bar counter corner (Bar, Pub and Brewery Taproom)

Bar counter corner (Bar, Pub and Brewery Taproom)

A 90 degree bar counter corner on the same grid: two fielded panel faces meeting on a turned pilaster, a mitred bar top with brass nosing on both edges and a foot rail turning the corner.

@3dassets2.3k tris
Bar top section with bullnose (Bar, Pub and Brewery Taproom)

Bar top section with bullnose (Bar, Pub and Brewery Taproom)

A loose 1.2 m bar top section: a postformed slab with a full bullnose nosing bead along the customer edge, a brass edge strip and the bearer rails on its underside.

@3dassets432 tris