
About
T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). The through road keeps its dashed line and its west edge line; the east arm is open. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road T Junction (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28987/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-road-t-junction-b6f89ca8 Description: T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it. - Dimensions (X × Y × Z): 4 × 0.14 × 4 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28987/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Road T Junction (Pixel Modern City Street)
T junction road tile: a through carriageway along Z with a side arm leaving to the east and a stop bar across it.