
About
A conjuring circle. Two annular rings sit flat on the ground, twelve chamfered bars stand 75 mm proud between them, four five sided crystal pylons rise at the quarters and two opposed triangles up to 0.15 m tall form the central sigil. All marks are original abstract geometry. Bounding size 1.00 by 0.36 by 1.00 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Summoning circle (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8426/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-summoning-circle-417c1995 Description: Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre. - Dimensions (X × Y × Z): 1 × 0.36 × 0.996 metres - Triangles: 1,144 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8426/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Summoning circle (VFX Mesh Library)
Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.