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About

Embers lifting off a fire. Eight chamfered chips are scattered through a metre of height at random orientations, each sitting on the top end of its own tapered lens trail so nothing floats free, and five soot lobes gather at the bottom of the column. Bounding size 0.57 by 0.95 by 0.61 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the rising column of embers, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.55 m below and 0.39 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

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Use the “Ember cluster (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8449/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-ember-cluster-5c4cff66
Description: Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

- Dimensions (X × Y × Z): 0.575 × 0.946 × 0.613 metres
- Triangles: 1,138
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8449/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

Download asset · 55.9 KB

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