
About
The large step of the three scale muzzle flash set. The blade count rises from six to eight so the star keeps its density at the larger size rather than being a plain uniform scale of the medium flash. Bounding size 1.17 by 1.17 by 0.58 m, metres, +Y up, +Z forward. Origin: free. The origin is the muzzle mouth, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.58 m below and 0.58 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Muzzle star flash, large (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8460/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-muzzle-star-flash-large-72063a73 Description: The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons. - Dimensions (X × Y × Z): 1.172 × 1.17 × 0.585 metres - Triangles: 1,112 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8460/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Muzzle star flash, large (VFX Mesh Library)
The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.