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About

The small step of the three scale radial burst set, for light hits and small calibre rounds. The shard count drops from fifteen to ten and the blade fan from eight to five so the shard density stays readable at the smaller size rather than the mesh being a plain uniform scale of the medium burst. Bounding size 0.69 by 0.46 by 0.65 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.22 m below and 0.24 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

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Use the “Radial impact burst, small (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8455/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-radial-impact-burst-small-6e471dd5
Description: The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

- Dimensions (X × Y × Z): 0.685 × 0.46 × 0.647 metres
- Triangles: 928
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8455/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

Download asset · 46.1 KB

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