# Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-radial-impact-burst-small-6e471dd5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8455/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-radial-impact-burst-small-6e471dd5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 928 triangles, 2,784 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.685 × 0.46 × 0.647
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

The small step of the three scale radial burst set, for light hits and small calibre rounds. The shard count drops from fifteen to ten and the blade fan from eight to five so the shard density stays readable at the smaller size rather than the mesh being a plain uniform scale of the medium burst. Bounding size 0.69 by 0.46 by 0.65 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.22 m below and 0.24 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8455/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RadialImpactBurstSmallVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8455/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8455/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8455/v1/model.glb" alt="Radial impact burst, small (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8455/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8455/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-radial-impact-burst-small-6e471dd5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.