
About
Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning. Dimensions 1.31 × 1.26 × 1.31 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crystal impact burst (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/2404/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-crystal-impact-burst-23807a61 Description: Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning. - Dimensions (X × Y × Z): 1.31 × 1.26 × 1.31 metres - Triangles: 872 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2404/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Crystal impact burst (Moonsteel Convergence: MOBA collection)
Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.