
About
The reference ground shockwave. The outer ring is lathed from a closed crest profile that rises steeply on the inside and flares outward, an inner ring repeats it at half scale, ten vertical fins ride the crest and eight flattened lobes drift outside as dust. Bounding size 1.07 by 0.24 by 1.07 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.006 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.006 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shockwave ring, medium (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8417/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-shockwave-ring-d953bc0e Description: A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes. - Dimensions (X × Y × Z): 1.069 × 0.242 × 1.073 metres - Triangles: 1,536 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8417/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Shockwave ring, medium (VFX Mesh Library)
A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.