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About

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh. Dimensions 2.86 × 0.06 × 2.86 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Targeting seal: twelve-point ring (Moonsteel Convergence: MOBA collection)” asset in my project.

Model: https://cdn.3dassets.dev/assets/2386/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-targeting-seal-64434453
Description: Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

- Dimensions (X × Y × Z): 2.856 × 0.056 × 2.856 metres
- Triangles: 1,552
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2386/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Targeting seal: twelve-point ring (Moonsteel Convergence: MOBA collection)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

Download asset · 74.5 KB

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