# Shockwave ring, medium (VFX Mesh Library)

A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-shockwave-ring-d953bc0e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8417/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-shockwave-ring-d953bc0e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,536 triangles, 4,608 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.069 × 0.242 × 1.073
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

The reference ground shockwave. The outer ring is lathed from a closed crest profile that rises steeply on the inside and flares outward, an inner ring repeats it at half scale, ten vertical fins ride the crest and eight flattened lobes drift outside as dust. Bounding size 1.07 by 0.24 by 1.07 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.006 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.006 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8417/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShockwaveRingMediumVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8417/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8417/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8417/v1/model.glb" alt="Shockwave ring, medium (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8417/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8417/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-shockwave-ring-d953bc0e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.