
About
A frozen ground area. The slick is lathed as a low mound, nine six sided crystals of varied size and lean grow out of it, a brighter crystal marks the centre and eight flattened rime lobes edge the rim. Bounding size 1.04 by 0.51 by 1.05 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.008 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.008 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ice patch with shards (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8423/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-ice-patch-shards-6695aca5 Description: A frozen ground slick carrying nine six sided crystals of graded size, a bright centre crystal and eight rime lobes. - Dimensions (X × Y × Z): 1.044 × 0.506 × 1.047 metres - Triangles: 1,128 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8423/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Ice patch with shards (VFX Mesh Library)
A frozen ground slick carrying nine six sided crystals of graded size, a bright centre crystal and eight rime lobes.