
About
Crystals project sideways from a thick wall-mounted rock backing, delivered grounded. 0.90 × 1.30 × 1.07 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall crystal growth (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/4536/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-wall-crystals-805d9a3d Description: Crystals project sideways from a thick wall-mounted rock backing, delivered grounded. - Dimensions (X × Y × Z): 0.9 × 1.3 × 1.07 metres - Triangles: 192 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4536/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Wall crystal growth (Cave and Crystal Networks)
Crystals project sideways from a thick wall-mounted rock backing, delivered grounded.