
Loading model
About
Irregular patch of sixty short broad leaves for habitat edges. Original Primeval Frontier art family. Static unrigged model; metre units, +Y up, +Z forward, ground-centred pivot. Interpretive proportions and speculative colours.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ground Cover Patch (Primeval Frontier: Dinosaur Worlds)” asset in my project. Model: https://cdn.3dassets.dev/assets/1741/v1/model.glb Asset page: https://3dassets.dev/assets/primeval-frontier-ground-cover-patch-974dac84 Description: Irregular patch of sixty short broad leaves for habitat edges. - Dimensions (X × Y × Z): 2.13 × 0.316 × 2.308 metres - Triangles: 960 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1741/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ground Cover Patch (Primeval Frontier: Dinosaur Worlds)
Irregular patch of sixty short broad leaves for habitat edges.