
About
A smoke source for fires and wrecks. Twelve lobes of growing radius climb and lean away from the origin, a lathed ring marks the burnt ground and five small glowing lobes sit inside it as coals. Bounding size 0.62 by 1.03 by 0.38 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Smoke lobes (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8448/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-smoke-lobes-02f643c3 Description: A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals. - Dimensions (X × Y × Z): 0.62 × 1.026 × 0.38 metres - Triangles: 1,068 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8448/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Smoke lobes (VFX Mesh Library)
A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.