{"data":{"id":"8448","slug":"vfx-mesh-library-smoke-lobes-02f643c3","title":"Smoke lobes (VFX Mesh Library)","summary":"A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.","description":"A smoke source for fires and wrecks. Twelve lobes of growing radius climb and lean away from the origin, a lathed ring marks the burnt ground and five small glowing lobes sit inside it as coals. Bounding size 0.62 by 1.03 by 0.38 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.","status":"published","url":"https://3dassets.dev/assets/vfx-mesh-library-smoke-lobes-02f643c3","cdnUrl":"https://cdn.3dassets.dev/assets/8448/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vfx-mesh-library-smoke-lobes-02f643c3","thumbnailUrl":"https://cdn.3dassets.dev/assets/8448/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8448/v1/poster.webp","blurhash":"U48NnV?a00014p9F-o~qITaf%NxuMw%M%N9Y","category":{"slug":"effects-primitives","title":"Effects & Primitives"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53776,"triangles":1068,"vertices":3204,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.1899999976158142,0.000004762103039557958,-0.1899999976158142],"max":[0.4297866983102203,1.0260000228881836,0.1899999976158142]},"sizeMeters":[0.62,1.026,0.38],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:56:41.085Z","updatedAt":"2026-09-06T13:56:42.020Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8448/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SmokeLobesVFXMeshLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8448/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8448/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8448/v1/model.glb\" alt=\"Smoke lobes (VFX Mesh Library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8448/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8448/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}