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About

Four-metre stone floor with low crystals confined to one corner. 4.00 × 0.70 × 4.00 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Crystal floor tile (Cave and Crystal Networks)” asset in my project.

Model: https://cdn.3dassets.dev/assets/4538/v1/model.glb
Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-crystal-floor-tile-f737728f
Description: Four-metre stone floor with low crystals confined to one corner.

- Dimensions (X × Y × Z): 4 × 0.7 × 4 metres
- Triangles: 192
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/4538/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Crystal floor tile (Cave and Crystal Networks)

Four-metre stone floor with low crystals confined to one corner.

Download asset · 14.5 KB

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