# Summoning circle (VFX Mesh Library)

Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-summoning-circle-417c1995
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8426/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-summoning-circle-417c1995
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Fantasy, Kit / Set, Exterior
- **Geometry:** 1,144 triangles, 3,432 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1 × 0.36 × 0.996
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A conjuring circle. Two annular rings sit flat on the ground, twelve chamfered bars stand 75 mm proud between them, four five sided crystal pylons rise at the quarters and two opposed triangles up to 0.15 m tall form the central sigil. All marks are original abstract geometry. Bounding size 1.00 by 0.36 by 1.00 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8426/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SummoningCircleVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8426/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8426/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8426/v1/model.glb" alt="Summoning circle (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8426/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8426/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-summoning-circle-417c1995 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.