
About
A right-angle cordon corner turning a taped line through 90 degrees, with ports on the west and south arms. Bounding size 2.48 x 1.15 x 2.48 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: west (fence), south (fence). Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cordon fence corner (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/17342/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-cordon-fence-corn-09662fe0 Description: A right-angle cordon corner turning a taped line through 90 degrees, with ports on the west and south arms. - Dimensions (X × Y × Z): 2.48 × 1.15 × 2.48 metres - Triangles: 536 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17342/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cordon fence corner (UFO Crash Site and Recovery Facility)
A right-angle cordon corner turning a taped line through 90 degrees, with ports on the west and south arms.