
About
A press held on the tail: the rear leg is stacked over the tail with the hips back, the front leg is extended so the nose lifts clear of the ground, and both arms are out wide. The board rests on the tail contact point only, which is what makes a press read.
Bounding size 1.63 x 1.49 x 0.43 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings, clothing and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider in a tail press (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27169/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-tail-press-11a83954 Description: Rider pressing the tail with the nose lifted clear, knees split and arms out for balance. - Dimensions (X × Y × Z): 1.632 × 1.491 × 0.432 metres - Triangles: 6.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27169/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rider in a tail press (Snowboard Gear and Freestyle Riders)
Rider pressing the tail with the nose lifted clear, knees split and arms out for balance.