
About
The classic freestyle shape: the rider is airborne with both knees folded back, the board pulled up behind the body and tilted to show the base, the back hand holding the heel edge between the bindings and the front arm reaching up and forward. Helmet, goggles and a shell jacket. The lowest point of the model is the trailing boot, so it settles on y=0; place it above a lip or a landing.
Bounding size 1.52 x 1.07 x 0.65 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings, clothing and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider in a method grab (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27168/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-method-grab-793129d3 Description: Freestyle rider in the air in a method: board pulled up behind, back hand on the heel edge, front arm reaching up. - Dimensions (X × Y × Z): 1.522 × 1.067 × 0.649 metres - Triangles: 6.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27168/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Rider in a method grab (Snowboard Gear and Freestyle Riders)
Freestyle rider in the air in a method: board pulled up behind, back hand on the heel edge, front arm reaching up.