
About
A true twin park and all-round board. The plan shape is symmetric about the centre, 250 mm at the waist and 298 mm at both contact points, so it rides and lands the same way round. The side view is positive camber, flat under the bindings and rising through the tip and tail rocker beyond the contact points. Layers read as layers: a steel edge down each side, a sintered base inset behind the steel, a sidewall band tapering into the tips, and a crowned topsheet carrying the graphic. Aluminium mounting discs sit at both stance positions with spare inserts alongside.
Bounding size 0.30 x 0.05 x 1.52 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “True twin freestyle snowboard, 1.52 m (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/22930/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-freestyle-twin-boa-d82c5eca Description: A 1.52 m true twin freestyle board: identical nose and tail, centred stance, positive camber and mounting discs fitted. - Dimensions (X × Y × Z): 0.299 × 0.051 × 1.52 metres - Triangles: 1.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22930/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
True twin freestyle snowboard, 1.52 m (Snowboard Gear and Freestyle Riders)
A 1.52 m true twin freestyle board: identical nose and tail, centred stance, positive camber and mounting discs fitted.