
About
A rider crossing the shop floor or the car park: walking mid stride in soft boots with the board carried flat under the right arm, the bindings facing out, and a helmet held by the chin strap in the left hand.
Bounding size 0.87 x 1.66 x 1.58 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings, clothing and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider walking with a board under an arm (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27173/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-walking-with-1fae8e08 Description: Rider walking in boots with the board carried flat under one arm, bindings outward, helmet in the other hand. - Dimensions (X × Y × Z): 0.871 × 1.657 × 1.578 metres - Triangles: 6.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27173/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rider walking with a board under an arm (Snowboard Gear and Freestyle Riders)
Rider walking in boots with the board carried flat under one arm, bindings outward, helmet in the other hand.