# Rider in a method grab (Snowboard Gear and Freestyle Riders)

Freestyle rider in the air in a method: board pulled up behind, back hand on the heel edge, front arm reaching up.

- **URL:** https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-method-grab-793129d3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27168/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/snowboard-gear-and-freestyle-riders-rider-method-grab-793129d3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 6,628 triangles, 19,884 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.522 × 1.067 × 0.649
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The classic freestyle shape: the rider is airborne with both knees folded back, the board pulled up behind the body and tilted to show the base, the back hand holding the heel edge between the bindings and the front arm reaching up and forward. Helmet, goggles and a shell jacket. The lowest point of the model is the trailing boot, so it settles on y=0; place it above a lip or a landing.

Bounding size 1.52 x 1.07 x 0.65 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

Board, bindings, clothing and body are one static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27168/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiderInAMethodGrabSnowboardGearAndFreestyleRiders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27168/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27168/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27168/v1/model.glb" alt="Rider in a method grab (Snowboard Gear and Freestyle Riders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27168/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27168/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/snowboard-gear-and-freestyle-riders-rider-method-grab-793129d3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.