# Rider in a tail press (Snowboard Gear and Freestyle Riders)

Rider pressing the tail with the nose lifted clear, knees split and arms out for balance.

- **URL:** https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-rider-tail-press-11a83954
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27169/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/snowboard-gear-and-freestyle-riders-rider-tail-press-11a83954
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 6,634 triangles, 19,902 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.632 × 1.491 × 0.432
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A press held on the tail: the rear leg is stacked over the tail with the hips back, the front leg is extended so the nose lifts clear of the ground, and both arms are out wide. The board rests on the tail contact point only, which is what makes a press read.

Bounding size 1.63 x 1.49 x 0.43 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

Board, bindings, clothing and body are one static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27169/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiderInATailPressSnowboardGearAndFreestyleRiders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27169/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27169/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27169/v1/model.glb" alt="Rider in a tail press (Snowboard Gear and Freestyle Riders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27169/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27169/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/snowboard-gear-and-freestyle-riders-rider-tail-press-11a83954 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.