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About
Quay coping slab 4 m square with a galvanised edge angle over the water, a yellow safety line set back from the lip and two recessed tie down pockets. Ports at both ends so a quay runs to any length. Overall 4.00 by 0.19 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the slab's footprint with the water side toward +Z; lay slabs at y=-0.14 so the quay surface is y=0. Static modular piece. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
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Use the “Quay edge slab, 4 m (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37920/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-quay-edge--4110586f Description: Quay coping slab 4 m square with a galvanised edge angle over the water, a yellow safety line set back from the lip and two recessed tie down pockets. Ports at both ends so a quay runs to any length. - Dimensions (X × Y × Z): 4 × 0.19 × 4 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37920/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Quay edge slab, 4 m (Shipyard and Dry Dock)
Quay coping slab 4 m square with a galvanised edge angle over the water, a yellow safety line set back from the lip and two recessed tie down pockets. Ports at both ends so a quay runs to any length.