
Loading model
About
A 4.3 m aft hull section with four landing legs stowed against it: each leg is a main strut with two side stays and a round foot pad, hinged at its own base fitting, and each deploys down and out on its own node. Dimensions 5.14 by 4.30 by 5.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: leg-z-a at (0.00, 0.10, 2.07) m; leg-z-b at (0.00, 0.10, -2.07) m; leg-x-a at (2.07, 0.10, 0.00) m; leg-x-b at (-2.07, 0.10, 0.00) m. Moving nodes are leg-z-a, leg-z-b, leg-x-a and leg-x-b. Invented geometry rather than any real vehicle. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Landing Leg Set (Rocket Launch Pad and Gantry)” asset in my project. Model: https://cdn.3dassets.dev/assets/38186/v1/model.glb Asset page: https://3dassets.dev/assets/rocket-launch-pad-and-gantry-landing-leg-set-789a4070 Description: A 4.3 m aft hull section with four landing legs stowed against it: each leg is a main strut with two side stays and a round foot pad, hinged at its own base fitting, and each deploys down and out on its own node. - Dimensions (X × Y × Z): 5.14 × 4.301 × 5.14 metres - Triangles: 720 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38186/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Landing Leg Set (Rocket Launch Pad and Gantry)
A 4.3 m aft hull section with four landing legs stowed against it: each leg is a main strut with two side stays and a round foot pad, hinged at its own base fitting, and each deploys down and out on its own node.