
Loading model
About
Two-metre street crossing tile with four white bars and contrasting curb ends. Built on a consistent 12.5 cm voxel grid.
Part of the Pocket Borough collection. Dimensions: 2 m wide, 0.25 m high and 2 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.
Part of Pocket Borough.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pocket Borough crosswalk module” asset in my project. Model: https://cdn.3dassets.dev/assets/287/v1/model.glb Asset page: https://3dassets.dev/assets/pocket-borough-crosswalk-module Description: Two-metre street crossing tile with four white bars and contrasting curb ends. Built on a consistent 12.5 cm voxel grid. - Dimensions (X × Y × Z): 2 × 0.25 × 2 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/287/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Pocket Borough crosswalk module with my AI development tools?
How do I get started?
Which game engines and tools can I use Pocket Borough crosswalk module with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pocket Borough crosswalk module in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pocket Borough crosswalk module
Two-metre street crossing tile with four white bars and contrasting curb ends. Built on a consistent 12.5 cm voxel grid.