
About
A 2.7 m pressurised connecting tunnel with hatch ports at both ends, a convoluted bellows mid-section, four external stiffener rods and translation rails on all four faces. Bounding size 2.27 x 2.27 x 2.70 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: port-fwd (hatch), port-aft (hatch). Hull axis sits 1.13 m above y=0; ports mate face to face on the axial grid. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Short connecting tunnel (Space Station and Docking Bays)” asset in my project. Model: https://cdn.3dassets.dev/assets/24537/v1/model.glb Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-connecting-tunnel-8303d984 Description: A 2.7 m pressurised connecting tunnel with hatch ports at both ends, a convoluted bellows mid-section, four external stiffener rods and translation rails on all four faces. - Dimensions (X × Y × Z): 2.268 × 2.268 × 2.702 metres - Triangles: 3.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24537/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Short connecting tunnel (Space Station and Docking Bays)
A 2.7 m pressurised connecting tunnel with hatch ports at both ends, a convoluted bellows mid-section, four external stiffener rods and translation rails on all four faces.