3DAssets.dev
Loading model…

About

A 4.1 m six-port hub with forward, aft, port, starboard, zenith and nadir hatches on machined radial stubs, diagonal gusset structure between the stubs and four EVA rail runs. Bounding size 5.24 x 5.24 x 4.10 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: port-fwd (hatch), port-aft (hatch), port-stbd (hatch), port-port (hatch), port-zenith (hatch), port-nadir (hatch). Hull axis sits 2.62 m above y=0; ports mate face to face on the axial grid. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Six-port pressurised hub (Space Station and Docking Bays)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24530/v1/model.glb
Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-hub-six-port-1790f0aa
Description: A 4.1 m six-port hub with forward, aft, port, starboard, zenith and nadir hatches on machined radial stubs, diagonal gusset structure between the stubs and four EVA rail runs.

- Dimensions (X × Y × Z): 5.242 × 5.242 × 4.102 metres
- Triangles: 4.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24530/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Six-port pressurised hub (Space Station and Docking Bays)

A 4.1 m six-port hub with forward, aft, port, starboard, zenith and nadir hatches on machined radial stubs, diagonal gusset structure between the stubs and four EVA rail runs.

Download asset · 228.5 KB

More in Buildings & Architecture

Chicken Coop (Farm and Working Animals HD)Animated

Chicken Coop (Farm and Working Animals HD)

Raised timber chicken coop with a pitched roof, a cleated ramp and a pop hole hatch that lifts.

@3dassets252 tris · 1 ↓
Mezzanine Stair (Car Factory Production Line)

Mezzanine Stair (Car Factory Production Line)

Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.

@3dassets660 tris · 1 ↓
Mezzanine Walkway Bay (Car Factory Production Line)

Mezzanine Walkway Bay (Car Factory Production Line)

Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit.

@3dassets360 tris · 1 ↓
Hall Ridge Skylight Bay (Car Factory Production Line)

Hall Ridge Skylight Bay (Car Factory Production Line)

Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit.

@3dassets144 tris · 1 ↓
Hall Roof Cladding Bay (Car Factory Production Line)

Hall Roof Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit.

@3dassets240 tris · 1 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 1 ↓
Hall Personnel Door Bay (Car Factory Production Line)Animated

Hall Personnel Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a hinged personnel door and a lit exit sign, a modular industrial building panel for a car factory game asset kit.

@3dassets300 tris · 1 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 1 ↓
Hall Window Band Bay (Car Factory Production Line)

Hall Window Band Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a high glazed window band, a modular industrial building panel for a car factory game asset kit.

@3dassets504 tris · 1 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 1 ↓
Hall Steel Column (Car Factory Production Line)

Hall Steel Column (Car Factory Production Line)

Free 3D model of a factory hall steel column 8 m to the eaves with a base plate and a cap, a modular building column for a car factory game asset kit.

@3dassets96 tris · 1 ↓
Final Inspection Light Tunnel (Car Factory Production Line)

Final Inspection Light Tunnel (Car Factory Production Line)

Free 3D model of a final inspection light tunnel with emissive strip lighting, an end of line paint and fit check booth for a car factory game asset kit.

@3dassets2.6k tris · 1 ↓

Similar assets

Four-port station node (Space Station and Docking Bays)

Four-port station node (Space Station and Docking Bays)

A 3.6 m pressurised connecting node with forward, aft, port and starboard hatch ports on machined stubs, a zenith avionics box, grapple fixture, low-gain antenna and EVA translation rails.

@3dassets3.8k tris
Assembled Orbital Station (Space Station and Docking Bays)

Assembled Orbital Station (Space Station and Docking Bays)

Twelve pressurised elements bolted on the hatch grid around a six-port hub: a laboratory and node forward with a berthed crew ferry, a logistics module and airlock on the node radials, a cupola on the hub nadir, a tunnel, second node, habitation module, expandable habitat and...

@3dassets66.0k tris
Port and starboard navigation light housings (Speedboats, Powerboat Racing and Marina)

Port and starboard navigation light housings (Speedboats, Powerboat Racing and Marina)

Port and starboard navigation light housings with original generic marine construction.

@3dassets448 tris
Pressurised connecting tunnel, tee junction (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, tee junction (Moon Base Colony and Lunar Rovers)

A three-way tunnel junction on a central ground column: a lens-shaped pressure vessel with a crown surface hatch, an access ladder and three hab-ports 3 m out on the fore, aft and starboard axes.

@3dassets3.6k tris
Pressurised long range rover (Moon Base Colony and Lunar Rovers)

Pressurised long range rover (Moon Base Colony and Lunar Rovers)

A 6.3 m six-wheel pressurised traverse rover: a lofted cabin over a bogie chassis on six wire-mesh wheels, a steered front pair, wraparound glazing, roof photovoltaics and radiators, a steerable dish, a camera mast and two rear entry suit ports with a boarding ladder.

@3dassets9.1k tris
Crew airlock module (Space Station and Docking Bays)

Crew airlock module (Space Station and Docking Bays)

A 4.7 m crew airlock, 6.0 m overall with the hatch open: aft hatch to the station, a 1.4 m forward EVA hatch swung open on a named hinge node, two external high-pressure gas tanks, a nadir depress pump box and dense translation rails.

@3dassets3.0k tris
CNC machining centre with sliding door (Machine Shop and Factory Hall)Animated

CNC machining centre with sliding door (Machine Shop and Factory Hall)

Enclosed three axis machining centre: a chamfered base, a light grey guarding enclosure with a glazed sliding door on a bottom track, a swarf conveyor, a three colour stack light and a control pendant with a keyboard on a swing arm.

@3dassets8.7k tris
Day shift machine hall (Machine Shop and Factory Hall)

Day shift machine hall (Machine Shop and Factory Hall)

A working machine shop inside an 18 m steel hall: cladding, window and roller shutter bays on a 6 m grid with columns and trusses across, a decked bay and a glazed ridge over the back, a mezzanine and stair stocked with cartons, and an overhead crane on its runways. Two...

@3dassets196k tris · 1 ↓
Transfer tunnel with hatch (Space Station and Docking Bays)

Transfer tunnel with hatch (Space Station and Docking Bays)

A 2 m square-section transfer vestibule with a clear 1.7 m bore between two hatch ports, a 1.5 m swing hatch standing open on a named hinge node with a viewing pane, interior rails and a wall control panel.

@3dassets1.8k tris
Cupola observation module (Space Station and Docking Bays)

Cupola observation module (Space Station and Docking Bays)

A seven-window observation cupola, 3.1 m across the body and 3.7 m across the open shutters, that berths on a nadir hatch: a round centre pane, six angled side panes in machined frames and six external shutters opened on named hinge nodes.

@3dassets1.8k tris
Connector Cases (Space Station and Docking Bays)

Connector Cases (Space Station and Docking Bays)

Independent test assemblies covering both port types: axial, radial and nadir hatch mates between modules, a berthing ring mated to a docking port, a ferry berthed to a logistics module, and truss mates joining bays, a rotary joint, an end cap, deployed and stowed...

@3dassets58.5k tris
Vertical milling machine (Machine Shop and Factory Hall)Animated

Vertical milling machine (Machine Shop and Factory Hall)

Turret mill 2.5 m tall: a cast column with an overarm ram, a head hanging clear of the column with a quill, spindle and cutter, a knee and saddle on bright ways, and a slotted table that traverses on its own handwheel.

@3dassets11.1k tris