
About
A 1.6 by 1.4 m deck hatch: an oak coaming carrying a battened grating of six ledges and five battens with a lifting ring, hinged along its after edge. Dimensions 1.60 by 0.42 by 1.40 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: hatch at (0.00, 0.28, -0.70) m. Origin on the coaming centre at y=0; the grating hinges on the -Z edge. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Deck Hatch Grating (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30156/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-deck-hatch-grating-21bca609 Description: A 1.6 by 1.4 m deck hatch: an oak coaming carrying a battened grating of six ledges and five battens with a lifting ring, hinged along its after edge. - Dimensions (X × Y × Z): 1.6 × 0.421 × 1.4 metres - Triangles: 220 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30156/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Deck Hatch Grating (Pirate Port and Tall Ships)
A 1.6 by 1.4 m deck hatch: an oak coaming carrying a battened grating of six ledges and five battens with a lifting ring, hinged along its after edge.