3DAssets.dev
Loading model…

About

A 3.6 m pressurised connecting node with forward, aft, port and starboard hatch ports on machined stubs, a zenith avionics box, grapple fixture, low-gain antenna and EVA translation rails. Bounding size 4.64 x 3.97 x 3.56 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: port-fwd (hatch), port-aft (hatch), port-stbd (hatch), port-port (hatch). Hull axis sits 1.67 m above y=0; ports mate face to face on the axial grid. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Four-port station node (Space Station and Docking Bays)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24526/v1/model.glb
Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-node-four-port-da8b87cc
Description: A 3.6 m pressurised connecting node with forward, aft, port and starboard hatch ports on machined stubs, a zenith avionics box, grapple fixture, low-gain antenna and EVA translation rails.

- Dimensions (X × Y × Z): 4.642 × 3.967 × 3.562 metres
- Triangles: 3.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24526/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Four-port station node (Space Station and Docking Bays)

A 3.6 m pressurised connecting node with forward, aft, port and starboard hatch ports on machined stubs, a zenith avionics box, grapple fixture, low-gain antenna and EVA translation rails.

Download asset · 182.6 KB

More in Buildings & Architecture

Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Mezzanine Stair (Car Factory Production Line)

Mezzanine Stair (Car Factory Production Line)

Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.

@3dassets660 tris · 3 ↓
Hall Roof Cladding Bay (Car Factory Production Line)

Hall Roof Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit.

@3dassets240 tris · 3 ↓
Hall Personnel Door Bay (Car Factory Production Line)Animated

Hall Personnel Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a hinged personnel door and a lit exit sign, a modular industrial building panel for a car factory game asset kit.

@3dassets300 tris · 3 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 3 ↓
Ship Shed (Viking Age Longhouse and Longship)

Ship Shed (Viking Age Longhouse and Longship)

Free 3D model of a Norse ship shed: an 8.4 m turf roofed A frame boat house open at the seaward end, with log rollers laid on its floor.

@3dassets3.2k tris · 1 ↓
Chicken Coop (Farm and Working Animals HD)Animated

Chicken Coop (Farm and Working Animals HD)

Raised timber chicken coop with a pitched roof, a cleated ramp and a pop hole hatch that lifts.

@3dassets252 tris · 1 ↓
Mezzanine Walkway Bay (Car Factory Production Line)

Mezzanine Walkway Bay (Car Factory Production Line)

Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit.

@3dassets360 tris · 1 ↓
Hall Ridge Skylight Bay (Car Factory Production Line)

Hall Ridge Skylight Bay (Car Factory Production Line)

Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit.

@3dassets144 tris · 1 ↓
Hall Window Band Bay (Car Factory Production Line)

Hall Window Band Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a high glazed window band, a modular industrial building panel for a car factory game asset kit.

@3dassets504 tris · 1 ↓
Hall Steel Column (Car Factory Production Line)

Hall Steel Column (Car Factory Production Line)

Free 3D model of a factory hall steel column 8 m to the eaves with a base plate and a cap, a modular building column for a car factory game asset kit.

@3dassets96 tris · 1 ↓

Similar assets

Six-port pressurised hub (Space Station and Docking Bays)

Six-port pressurised hub (Space Station and Docking Bays)

A 4.1 m six-port hub with forward, aft, port, starboard, zenith and nadir hatches on machined radial stubs, diagonal gusset structure between the stubs and four EVA rail runs.

@3dassets4.8k tris
Assembled Orbital Station (Space Station and Docking Bays)

Assembled Orbital Station (Space Station and Docking Bays)

Twelve pressurised elements bolted on the hatch grid around a six-port hub: a laboratory and node forward with a berthed crew ferry, a logistics module and airlock on the node radials, a cupola on the hub nadir, a tunnel, second node, habitation module, expandable habitat and...

@3dassets66.0k tris
Short connecting tunnel (Space Station and Docking Bays)

Short connecting tunnel (Space Station and Docking Bays)

A 2.7 m pressurised connecting tunnel with hatch ports at both ends, a convoluted bellows mid-section, four external stiffener rods and translation rails on all four faces.

@3dassets3.1k tris
Crew airlock module (Space Station and Docking Bays)

Crew airlock module (Space Station and Docking Bays)

A 4.7 m crew airlock, 6.0 m overall with the hatch open: aft hatch to the station, a 1.4 m forward EVA hatch swung open on a named hinge node, two external high-pressure gas tanks, a nadir depress pump box and dense translation rails.

@3dassets3.0k tris
Pressurised connecting tunnel, tee junction (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, tee junction (Moon Base Colony and Lunar Rovers)

A three-way tunnel junction on a central ground column: a lens-shaped pressure vessel with a crown surface hatch, an access ladder and three hab-ports 3 m out on the fore, aft and starboard axes.

@3dassets3.6k tris
Androgynous docking port (Space Station and Docking Bays)

Androgynous docking port (Space Station and Docking Bays)

A 2.1 m androgynous docking mechanism: a bolted base flange with a station hatch port at the rear, an active capture ring with three guide petals, four latch housings and a target patch.

@3dassets1.1k tris
Transfer tunnel with hatch (Space Station and Docking Bays)

Transfer tunnel with hatch (Space Station and Docking Bays)

A 2 m square-section transfer vestibule with a clear 1.7 m bore between two hatch ports, a 1.5 m swing hatch standing open on a named hinge node with a viewing pane, interior rails and a wall control panel.

@3dassets1.8k tris
Docking Approach (Space Station and Docking Bays)

Docking Approach (Space Station and Docking Bays)

A four-port node with a laboratory, airlock and tunnel attached, its forward port left free with an alignment target and camera arm. A crew ferry holds 14 m out on the port axis and an automated freighter waits 34 m behind it, with a suited crew member on a manoeuvring unit...

@3dassets38.2k tris
Cargo logistics module (Space Station and Docking Bays)

Cargo logistics module (Space Station and Docking Bays)

A 6.7 m pressurised logistics module: one forward berthing hatch, a blanked conical aft service section with four reaction control pods and two gas tanks, a deployed antenna and a grapple fixture.

@3dassets4.9k tris
Interior Work Bay (Space Station and Docking Bays)

Interior Work Bay (Space Station and Docking Bays)

A 7 m stretch of pressurised interior: six payload racks facing each other in two liveries, a glovebox, sleep station, exercise device and hygiene stall along the aft wall, a stowage bag wall, cable run and ventilation duct on the port wall, a laptop station, a foot...

@3dassets11.6k tris
Pressurised connecting tunnel, straight bay (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, straight bay (Moon Base Colony and Lunar Rovers)

A 6 m straight surface tunnel bay on two ground trestles: a bellows-ribbed pressure sleeve on the 2.4 m port axis with hab-ports at both ends and handrails down both flanks.

@3dassets3.6k tris
Port and starboard navigation light housings (Speedboats, Powerboat Racing and Marina)

Port and starboard navigation light housings (Speedboats, Powerboat Racing and Marina)

Port and starboard navigation light housings with original generic marine construction.

@3dassets448 tris