
About
The captain of the siege lives here. A twelve-sided round pavilion, 6.7 m across, with a cloth wall, a scalloped valance under the overhanging eaves, six guy ropes to their pegs, a pennant at the centre pole and a trestle map table and two campaign chests under the eaves. The door flap swings on the doorpost. Dimensions 9.10 × 4.63 × 8.03 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Siege Command Pavilion (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28881/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-siege-command-pavili-f3c08194 Description: Round guyed marquee with a scalloped valance, a swinging door flap, a centre pole pennant and a map table under the eaves. - Dimensions (X × Y × Z): 9.1 × 4.634 × 8.035 metres - Triangles: 696 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28881/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Siege Command Pavilion (Medieval Siege and Castle Defence)
Round guyed marquee with a scalloped valance, a swinging door flap, a centre pole pennant and a map table under the eaves.