
About
The soldier tent of a siege camp: a ten-sided cone on a 3 m centre pole with a low cloth wall, six guy ropes to their pegs, a small pennant at the top and a door flap that swings on the doorpost. Sits at 4.6 m across the guys. Dimensions 4.59 × 3.24 × 4.51 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bell Tent (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28884/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-bell-tent-9ace24d9 Description: Four man conical bell tent on a centre pole with six guy ropes, a pennant and a door flap that swings. - Dimensions (X × Y × Z): 4.593 × 3.24 × 4.507 metres - Triangles: 340 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28884/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bell Tent (Medieval Siege and Castle Defence)
Four man conical bell tent on a centre pole with six guy ropes, a pennant and a door flap that swings.