{"data":{"id":"28884","slug":"medieval-siege-and-castle-defence-bell-tent-9ace24d9","title":"Bell Tent (Medieval Siege and Castle Defence)","summary":"Four man conical bell tent on a centre pole with six guy ropes, a pennant and a door flap that swings.","description":"The soldier tent of a siege camp: a ten-sided cone on a 3 m centre pole with a low cloth wall, six guy ropes to their pegs, a small pennant at the top and a door flap that swings on the doorpost. Sits at 4.6 m across the guys. Dimensions 4.59 × 3.24 × 4.51 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-siege-and-castle-defence-bell-tent-9ace24d9","cdnUrl":"https://cdn.3dassets.dev/assets/28884/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-siege-and-castle-defence-bell-tent-9ace24d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/28884/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28884/v1/poster.webp","blurhash":"UA9aNyt700M{8_aex^oz00V@?wt7~qkDROV@","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20768,"triangles":340,"vertices":1020,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.2966012954711914,-0.000041533423091433264,-2.2534265648577616],"max":[2.2966012954711914,3.240000009536743,2.2534265648577616]},"sizeMeters":[4.593,3.24,4.507],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:38.117Z","updatedAt":"2026-09-08T03:57:38.289Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28884/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BellTentMedievalSiegeAndCastleDefence(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28884/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28884/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28884/v1/model.glb\" alt=\"Bell Tent (Medieval Siege and Castle Defence)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28884/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28884/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}