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About
Steel mooring pile standing in the basin: a 0.42 m tube driven from the bed to 3.1 m above the water with a charcoal cap, a yellow band and a welded ladder rung set, for holding a pontoon run or a berth in place. Overall 0.50 by 4.76 by 0.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the waterline: the centre of the pile at y=0, so it is placed on a water plane and the submerged length looks after itself. Static pile; it does not sway and carries no working fittings beyond the guide bracket. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mooring pile (Marina and Yacht Club)” asset in my project. Model: https://cdn.3dassets.dev/assets/38301/v1/model.glb Asset page: https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-mooring-pi-10428871 Description: Steel mooring pile standing in the basin: a 0.42 m tube driven from the bed to 3.1 m above the water with a charcoal cap, a yellow band and a welded ladder rung set, for holding a pontoon run or a berth in place. - Dimensions (X × Y × Z): 0.5 × 4.76 × 0.5 metres - Triangles: 252 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38301/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Mooring pile (Marina and Yacht Club) with my AI development tools?
How do I get started?
Which game engines and tools can I use Mooring pile (Marina and Yacht Club) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Mooring pile (Marina and Yacht Club) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mooring pile (Marina and Yacht Club)
Steel mooring pile standing in the basin: a 0.42 m tube driven from the bed to 3.1 m above the water with a charcoal cap, a yellow band and a welded ladder rung set, for holding a pontoon run or a berth in place.