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About
Lane barrier with a 3.4 m arm: a grey cabinet on a bolted plinth, a yellow and charcoal banded arm that lifts on its hinge, a red lamp on the head and a kerbside loop detector plate. Overall 3.96 by 1.50 by 0.70 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cabinet's footprint, the arm reaching toward +X across the lane at 0.95 m, which is where a car's bonnet meets it. The cabinet, the lamp and the detector plate are static; only the arm lifts. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boarding barrier arm (Ferry Terminal and Harbour Crossing)” asset in my project. Model: https://cdn.3dassets.dev/assets/35638/v1/model.glb Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-dba29ac9 Description: Lane barrier with a 3.4 m arm: a grey cabinet on a bolted plinth, a yellow and charcoal banded arm that lifts on its hinge, a red lamp on the head and a kerbside loop detector plate. - Dimensions (X × Y × Z): 3.96 × 1.5 × 0.7 metres - Triangles: 156 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35638/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Boarding barrier arm (Ferry Terminal and Harbour Crossing)
Lane barrier with a 3.4 m arm: a grey cabinet on a bolted plinth, a yellow and charcoal banded arm that lifts on its hinge, a red lamp on the head and a kerbside loop detector plate.