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About
Washroom entrance module 2.6 m wide and 3 m tall: a grey lined wall with two charcoal doors that swing, blue pictogram plates over them, a lit sign box above and a yellow cleaning in progress board beside. Overall 2.74 by 3.00 by 0.75 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the module's footprint with the wall plane on z=0 and the concourse side toward +Z. The wall, the signs and the frames are static; only the two doors swing. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Terminal toilets door module (Ferry Terminal and Harbour Crossing)” asset in my project. Model: https://cdn.3dassets.dev/assets/35659/v1/model.glb Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-6ff47c6b Description: Washroom entrance module 2.6 m wide and 3 m tall: a grey lined wall with two charcoal doors that swing, blue pictogram plates over them, a lit sign box above and a yellow cleaning in progress board beside. - Dimensions (X × Y × Z): 2.74 × 3.001 × 0.75 metres - Triangles: 192 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35659/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Terminal toilets door module (Ferry Terminal and Harbour Crossing)
Washroom entrance module 2.6 m wide and 3 m tall: a grey lined wall with two charcoal doors that swing, blue pictogram plates over them, a lit sign box above and a yellow cleaning in progress board beside.