3DAssets.dev

Loading model

About

The same 4 m facade module as an entrance: a 2.4 m opening with two glazed leaves that slide apart into the side glazing, a charcoal head box with the operator above them and a yellow threshold strip in the floor. Overall 4.12 by 3.74 by 0.44 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the bay's footprint with the wall plane on z=0 and the outside toward +Z. The frame, the head box and the side glazing are static; only the two leaves slide. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35650/v1/model.glb
Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-0b61275b
Description: The same 4 m facade module as an entrance: a 2.4 m opening with two glazed leaves that slide apart into the side glazing, a charcoal head box with the operator above them and a yellow threshold strip in the floor.

- Dimensions (X × Y × Z): 4.12 × 3.74 × 0.44 metres
- Triangles: 192
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35650/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)

The same 4 m facade module as an entrance: a 2.4 m opening with two glazed leaves that slide apart into the side glazing, a charcoal head box with the operator above them and a yellow threshold strip in the floor.

Download asset · 60.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Great City Gatehouse (Fantasy MMO City And Townsfolk)Animated

Great City Gatehouse (Fantasy MMO City And Townsfolk)

Eight metre gatehouse for the city wall: two limestone blocks either side of an arched passage, a lifting iron portcullis in its runners, a pair of banded oak gate leaves and a crenellated fighting top over a brass city crest. Hand painted fantasy MMO city and RPG game asset.

@3dassets19.2k tris · 4 ↓

Similar assets

Entrance Bay Sliding Doors (Pixel Modern Supermarket)Animated

Entrance Bay Sliding Doors (Pixel Modern Supermarket)

Automatic entrance bay: two glazed leaves in a charcoal portal, each sliding 0.62 m into its pocket, under a lit transom.

@3dassets108 tris
Terminal facade bay, 4 m (Ferry Terminal and Harbour Crossing)

Terminal facade bay, 4 m (Ferry Terminal and Harbour Crossing)

Glazed terminal facade module 4 m wide and 3.6 m to the eaves: a concrete cill, full height glazing in charcoal mullions, a blue spandrel band under a grey head and a steel eaves flashing. Ports at both ends so a frontage repeats.

@3dassets120 tris
Appliance Bay Door Module (Fire and Emergency Services)Animated

Appliance Bay Door Module (Fire and Emergency Services)

Four metre appliance bay module with a 3.20 by 3.30 m opening and a glazed, slatted up and over canopy door, plus a bay warning light beside the reveal.

@3dassets500 tris
Entrance lobby bay, automatic doors (Motorway Services and Truck Park)Animated

Entrance lobby bay, automatic doors (Motorway Services and Truck Park)

The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has.

@3dassets1.7k tris
Walk-in door module, door open (Restaurant Kitchen and Dining Room)

Walk-in door module, door open (Restaurant Kitchen and Dining Room)

The walk-in cold room door bay with the insulated leaf swung open on its three hinges, showing the frame return, the kick plate and the safety-release lever.

@3dassets2.0k tris
Clubhouse Door Bay (Golf Course and Clubhouse)Animated

Clubhouse Door Bay (Golf Course and Clubhouse)

A 4 m clubhouse entrance bay on the same module as the wall bay: piers and a lintel round a 1.6 m opening, a timber threshold and a glazed door that swings open.

@3dassets120 tris
Clubhouse Door Bay (Tennis Club and Courts)Animated

Clubhouse Door Bay (Tennis Club and Courts)

A 4 m clubhouse entrance bay on the same module as the wall bay: piers and a lintel round a 1.8 m opening, a timber threshold and a glazed door that swings open.

@3dassets120 tris
Terminal toilets door module (Ferry Terminal and Harbour Crossing)Animated

Terminal toilets door module (Ferry Terminal and Harbour Crossing)

Washroom entrance module 2.6 m wide and 3 m tall: a grey lined wall with two charcoal doors that swing, blue pictogram plates over them, a lit sign box above and a yellow cleaning in progress board beside.

@3dassets192 tris
Shop facade bay, entrance (Petrol Station and Forecourt Shop)Animated

Shop facade bay, entrance (Petrol Station and Forecourt Shop)

The entrance bay: the same 1.5 m shell with a lined opening, a transom light and a glazed door on a real hinge with a full height pull. The leaf swings out on its left stile.

@3dassets1.4k tris
Hall Entrance Lobby Door Module (Village Hall and Community Events)Animated

Hall Entrance Lobby Door Module (Village Hall and Community Events)

The hall wall module with the entrance lobby pair in it: two blue leaves with tall vision panels and chrome pull handles, a stained lining and a glazed overlight above the head. The leaves hang on the hall face and swing in, so the lobby stays clear.

@3dassets992 tris
Loading bay door module (Hardware Store and DIY Warehouse)Animated

Loading bay door module (Hardware Store and DIY Warehouse)

A 3.6 m loading bay opening: a rendered wall module with a steel goal post frame, a sectional overhead door of six panels on a named pivot, guide tracks and a vision panel row.

@3dassets1.2k tris
Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)Animated

Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)

Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets372 tris