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About
The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has. Dimensions 2.00 by 3.60 by 0.38 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Named pivoted nodes: lobby-door-left, lobby-door-right. Connectors: bay-left, bay-right (type facade-bay). The leaves slide apart from the middle. The door motor, the sensors and the rubber seals are modelled as part of the head track and do not move separately. Every sign, fascia and menu face is blank: no wording, logo, operator, chain or manufacturer livery anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Entrance lobby bay, automatic doors (Motorway Services and Truck Park)” asset in my project. Model: https://cdn.3dassets.dev/assets/35926/v1/model.glb Asset page: https://3dassets.dev/assets/motorway-services-and-truck-park-entrance-lobby-bay-84c40e22 Description: The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has. - Dimensions (X × Y × Z): 2 × 3.6 × 0.382 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35926/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Entrance lobby bay, automatic doors (Motorway Services and Truck Park)
The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has.