# Entrance lobby bay, automatic doors (Motorway Services and Truck Park)

The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has.

- **URL:** https://3dassets.dev/assets/motorway-services-and-truck-park-entrance-lobby-bay-84c40e22
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35926/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/motorway-services-and-truck-park-entrance-lobby-bay-84c40e22
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular, Animated
- **Geometry:** 1,696 triangles, 3,801 vertices, 12 meshes, 6 materials, 0 textures
- **Size (m):** 2 × 3.6 × 0.382
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The entrance bay: the same 2 m shell with a lined opening, a head track, a transom light and two automatic glazed leaves that part sideways in the track. Place two side by side for the full width entrance a services building has. Dimensions 2.00 by 3.60 by 0.38 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Named pivoted nodes: lobby-door-left, lobby-door-right. Connectors: bay-left, bay-right (type facade-bay). The leaves slide apart from the middle. The door motor, the sensors and the rubber seals are modelled as part of the head track and do not move separately. Every sign, fascia and menu face is blank: no wording, logo, operator, chain or manufacturer livery anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35926/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function EntranceLobbyBayAutomaticDoorsMotorwayServicesAndTruckPark(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35926/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35926/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35926/v1/model.glb" alt="Entrance lobby bay, automatic doors (Motorway Services and Truck Park)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35926/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35926/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/motorway-services-and-truck-park-entrance-lobby-bay-84c40e22 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.