
About
A rider sunk to the bindings in unconsolidated snow: knees deeply loaded, torso upright over the board, both arms out for balance, the board buried so only the tail and bindings show. A bow wave rolls off the nose and a plume trails behind. Both feet are strapped in at riding angles.
Bounding size 1.85 x 1.33 x 0.71 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider crouched in powder (Backcountry Snowboarding and Avalanche Safety)” asset in my project. Model: https://cdn.3dassets.dev/assets/18921/v1/model.glb Asset page: https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-rider-cr-3d7d66b3 Description: Snowboarder compressed low in deep snow on a swallowtail board, arms wide, bow wave rolling off the nose. - Dimensions (X × Y × Z): 1.847 × 1.334 × 0.706 metres - Triangles: 5.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18921/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Rider crouched in powder (Backcountry Snowboarding and Avalanche Safety)
Snowboarder compressed low in deep snow on a swallowtail board, arms wide, bow wave rolling off the nose.