
About
Goggles as they sit off the face: a moulded frame with a cylindrical lens curved across the face, a foam band around the inside of the frame, a vent row along the top and a wide strap with a slider clip running back from both outriggers.
Bounding size 0.23 x 0.10 x 0.23 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snow goggles (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27153/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-goggles-60d82137 Description: Cylindrical-lens snow goggles with a foam-backed frame, a vent row and a wide silicone-backed strap. - Dimensions (X × Y × Z): 0.226 × 0.1 × 0.231 metres - Triangles: 488 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27153/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snow goggles (Snowboard Gear and Freestyle Riders)
Cylindrical-lens snow goggles with a foam-backed frame, a vent row and a wide silicone-backed strap.