
About
Adjustable trial frame with separate circular lens-retaining rims, bridge screw, temple hinges and external retaining knobs. Original optical retail and lens-workshop game prop. Metres, Y up, Z forward, ground-contact origin. Static model; no diagnosis, clinical testing, optical calibration or certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Adjustable Trial Frame (Optician and Optical Lens Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/31677/v1/model.glb Asset page: https://3dassets.dev/assets/optician-and-optical-lens-workshop-optician-and-optica-3cf7ed37 Description: Adjustable trial frame with separate circular lens-retaining rims, bridge screw, temple hinges and external retaining knobs. - Dimensions (X × Y × Z): 0.131 × 0.064 × 0.139 metres - Triangles: 9.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31677/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Adjustable Trial Frame (Optician and Optical Lens Workshop)
Adjustable trial frame with separate circular lens-retaining rims, bridge screw, temple hinges and external retaining knobs.