
About
Eye protection for glacier glare: a cylindrical lens in a vented frame with a foam face seal and a wide elasticated strap running back from two frame clips.
Bounding size 0.36 x 0.12 x 0.24 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glacier goggles (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18822/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-glacier-goggles-4091f77b Description: Wide cylindrical-lens goggles in a foam-backed frame with an elasticated strap laid out behind. - Dimensions (X × Y × Z): 0.356 × 0.121 × 0.235 metres - Triangles: 428 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18822/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glacier goggles (Mountaineering and Summit Expedition)
Wide cylindrical-lens goggles in a foam-backed frame with an elasticated strap laid out behind.