
About
A rider deep into a heelside carve: the board is edged over onto its heel side, both feet strapped into bindings angled across the board, hips back and low, knees driven forward, the front hand trailing toward the snow and the back arm counter-balancing. Snow is thrown off the buried edge. Helmet, goggles and a small touring pack.
Bounding size 1.56 x 1.36 x 0.93 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
Board, bindings and body are one static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rider carving a heelside turn (Backcountry Snowboarding and Avalanche Safety)” asset in my project. Model: https://cdn.3dassets.dev/assets/18916/v1/model.glb Asset page: https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-rider-ca-5ab3a492 Description: Snowboarder laid over on the heel edge mid turn, knees loaded, trailing hand near the snow, with thrown snow off the buried edge. - Dimensions (X × Y × Z): 1.559 × 1.356 × 0.926 metres - Triangles: 5.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18916/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Rider carving a heelside turn (Backcountry Snowboarding and Avalanche Safety)
Snowboarder laid over on the heel edge mid turn, knees loaded, trailing hand near the snow, with thrown snow off the buried edge.